The goal of Overworld Map is to study the maps, indicators, and interfaces that have helped players find their way through three decades of video games.

These decades have included years of experimentation with game-related cartography, from printed paper and cloth maps to interactive, searchable, digital ones. This evolution is a fascinating study in cartographic technique, visual aesthetics, and interface design, which deserves to be fully explored and documented.


This blog is built using Jekyll by Tom Preston-Werner and the Category Generator plugin by Daniel Salazar.

The favicon you see in your address bar is pixel art from Henrique Lazarini (a.k.a. Ails) and the island you see at the top of each page is part of the Chrono Trigger map as compiled by Chronicles.

Bits and pieces of text across this website make use of the typefaces Open Sans and Black Ops One from Google Web Fonts.